Master of Orion

Name: Master of Orion
Genre: Strategy
Designer: Steve Barcia
Developer: SimTex
Publisher: MicroProse
Copyright: Steve Barcia
Year: 1992

Rating: 12.4

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Review - Wikipedia
Master of Orion was one of the first 4X games in space (eXplore, eXpand, eXploit, eXterminate), coming hot on the heels of the groundbreaking Civilization or the more adventure-like Iron Seed. Originally titled Star Lords, it is still considered by many to be among the best the genre has to offer. The goal of the game is to take over the galaxy through space battles by races who have various special abilities. Economic, diplomatic and martial interests have to be managed and customized in steady competition with up to five computer players (who can show uncanny brains at times). Players get to design their own space fleet from the ground up, which accounts for most of the fun. There are many random events like rebellion, piracy, humonguous space amoeba and diplomatic blunders. The conquest of the most powerful system "Orion" usually means victory.

In the storyline, the Orions were an ancient race of Progenitors that are rumored to have tampered with the genetic development of younger races, in order to study their own development. They mysteriously disappeared long ago, and none have ever seen an Orion.

Millennia after the fall of the Orion, the 10 races within the Orion Sector (the region of the galaxy named after Orion) achieve spaceflight and the game follows the various races as they vie for power. The ruins on Orion contain technology that would leave whoever controls it centuries ahead of any other race; however, an automatic Guardian ship defends Orion from any attack. Once this "guardian" is destroyed, the attackers can control the planet of Orionfor their own and recover lost technologies such as the death ray and black hole generator.

The player of the game selects one of the ten races and controls their struggle to compete with the other races in a fight for the galaxy.


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