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Review - Wikipedia Emperor of the Fading Suns is a science fiction "grand-scale" space strategy game made by Holistic Design in 1996. Other games made by Holistic Designs were Merchant Prince and Hammer of the Gods. The game has a well-developed diplomatic model, a wide array of units and a complex back-story. This game was based on Holistic's in-house board game that has attracted a cult following.
In the game, you play as a feudal lord of a galactic empire. You must battle other noble houses and rally enough support to be crowned Emperor of the galaxy. You can start as one of 5 houses; each have their own advantages and disadvantages. Each house will always start on its respective planet, making the houses who start on temperate planets have an early-game advantage over a house that starts on a frozen or jungle planet. During game setup, the player can customize their respective house, taking some negative traits such as insanity in exchange for having more positive traits, like having all your units start out better trained. There are many non-player groups in the game, including the mindless alien Symbiot insects, the incredibly powerful and advanced Vao (who are always willing to buy maps of planets from the player), the Guild (which the player can buy resources from), or the Church, based on a planet that looks much like Earth called "Holy Terra". There are also many other planets one can travel to, most are either barren or have independent "rebel" groups that can be conquered.
Achieving the state of Emperor is difficult. First, one must gain enough votes through diplomacy or by outright theft of "sceptors" (sic) which are worth 1 vote each, to become Regent. Upon becoming Regent, you can assign the three branches of the government forces to houses; these branches are the Army, Space Navy, and Espionage. At any time when you are Regent you can declare yourself Emperor; however, once you do, you have 10 turns to survive while all the other houses try to eliminate you. Holding the position of Emperor for 10 turns secures a win.
But there's much more to do then just delcare yourself Emperor; you can explore your planet (or others) to find ancient relics (which give you bonuses), wage war on any other group in the game, or research forbidden technology. Research is a major part of the game, earning yourself new units and buildings; however, there are some "forbidden" technologies in the game, as declared by the Church. Researching these will result in the Church sending Inquisitors to your planet, which will subsequently burn your research facilities. These units are hard to fight, but their point is served in forcing the player to wait until they're powerful enough to defend their labs before researching the forbidden technology, which usually results in very powerful units, such as the Grim Reaper Tank (which is very powerful against infantry) or the ability to unleash the Plague upon your enemies in bomb form. In testament to the depth of diplomacy in the game, you can get nearly any technology declared "forbidden" by the Church, for a price, or even threaten to unleash the Plague on your enemies if they don't comply with your demands.
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